Do I create a technological counterpart that is essentially a re-skin of it that makes sense thematically and doesn’t disrupt immersion? ![]() Do I find a way for said magic to exist in the universe? Do I simply allow the fact that this is a magic spell in what is a mostly non-magical setting? Eventually what ends up happening is there is more explaining than playing and that’s no fun for anyone.įor example one of the players makes a sorcerer and casts fireball. I struggle finding a way to make things magic related work with technology. The problem arises when my players ask what the counterpart to every little thing in the 5e universe is in this campaign. I’ve been trying to make a space themed campaign for my group of friends for a long time now, and I have no problem making the setting. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators
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